as long as every owner can download every mod. To mod authors would also urge mod authors to post their mods anywhere that every owner can download them, whether it's here at Egosoft, Nexus Mods, ModDB, or another site doesn't really matter. So if Steam Workshop's promoted as the official mod host, it makes the GOG release a second class version, in the same way that patching only the Steam game, or even giving the Steam release priority status can do. Though I welcome the day one GOG release, I've seen the same thing with other games, only to be let down by the inclusion of Workshop Support built into the actual game, or promoted as the preferred place to host mods.ĭivinity: Original Sin II made these mistakes after a day one GOG release This games been released on GOG.com from day one, which is great news, and the best place to get DRM free games. To download mods from the Steam Workshop you MUST OWN the Steam version of that game, The Workshop's a "Walled Garden" that excludes all other owners of the game from accessing the mods The Problem with Workshop support is simple. That is enough to put me off buying the game, and I will only get it on GOG, as I have done for every other X game, the day they were released on the site. "It does look like there's going to be Workshop 12:08 X4 Foundations - First Impressions and 15 Awesome Tips (I wish I knew before I started playing) - YouTube I was Watching a pre-release video of the game, on XPGamers, site where he stated:
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